The Game of Life

An occult investigation of the origins, history and esoteric meaning of chess and the ancient Egyptian game of senet


Introduction

Some years ago a reader wrote to us asking whether we had ever considered writing an article about "the wonderful, mysterious game of chess." He went to say that he thought there had to be a much deeper significance about the game. He was right, there is, and in this new article we aim to discover what it is. We told him that we thought a game very much like chess probably originated in Atlantis. We also said that we believed the ancient Egyptian board game of senet was probably related to chess, and that both were very ancient. We further explained that we had no actual proof of any of this, and for this reason did not feel we could satisfy his desire without entering into many guesses, which, as our regular readers know, is something we try to avoid.

However, circumstances alter cases as the saying has it. In the course of researching and writing our series of articles on the ancient Egyptian Book of the Dead and our investigation of Hermeticism we encountered several references to the game of senet. This led us to take a closer look at the origins and history of chess. We quickly discovered that although the two games differ widely as regards the number and kinds of pieces, methodology and strategy, viewed esoterically both are concerned with fate, fortune, destiny and the evolution of man. These are all subjects which are pre-eminently occult, just as our perceptive reader thought. It is the esoteric aspects of the game which this new article aims to examine and in so doing shed new light on what our correspondent called "the wonderful, mysterious game of chess."

early chess board

Early chess board from India — Terracotta, ca. 2,450 B.C.

Origin and history

No one knows when or where chess first originated. Much is speculated, little is known. All we can say for certain is that the game is very old and found all over the world. Some scholars claim to have traced the roots of chess back to the Indus Valley civilisation which flourished in India, 5,000, or even 10,000 years ago. Evidence in support of this came to light in the mid 1950's when a proto-chess board and pieces was found during excavations at Lothal (see illustration above). This board and pieces were dated to about 2,450 B.C., by Indian archaeologist Dr S. R. Rao (1922-2013). The design of the pieces is remarkably similar to those employed in the Egyptian game of senet. This adds weight to our belief that Chaturanga (as the Indian game is called) and senet were derived from a common prototype. There can only be one source for this, and that source, as we have pointed out in several articles, is Atlantis. Now, this is a suggestion on our part, albeit not without some foundation. Our first piece of evidence is a form of chess called Xiangqi that was being played in China as long ago as the 5th century B.C. A story from the time of the Tang Dynasty (618-907 A.D.) relates a dream in which one Cen is visited by a messenger of the Golden Elephant Kingdom. He tells Cen that his kingdom would soon go to war with the Tian Na Kingdom. The messenger then asks Cen if he would like to watch the conflict. Suddenly Cen’s room turns into the gate of a castle prepared for a great battle. A military adviser comes to the Golden Elephant King with a unique strategy: "The flying horse (knight) goes diagonally and stops at three (third line), the general moves all over the field, the wagon (rook) proceeds straight into the enemy’s territory, and soldiers (pawns) should not move sideways." This description, brief as it is, suggests that Xiangqi was similar to chess.

Our second piece of evidence comes to us from classical Greece. When the Poet Ovid, in Book III of The Art of Love discusses the leisure activities proper to a beautiful woman, one of his descriptions reads very much like a game of chess. We quote: "I should wish her to play with skill and caution. One piece against two is bound to go under. A king that is battling, separated from his queen is liable to be taken; and his rival is often compelled to retrace his steps." (Ars Amatoria, Ovid, Book III, Part VIII). Our third piece of evidence is drawn from ancient Egypt. On one of the walls of the mastaba of Hesy-Ra, a nobleman and high priest who flourished during the Third Dynasty, ca. 2,600 B.C., there is a painting showing pieces in the form of statuettes. Similar pieces are to be seen in paintings from the tombs of several of the kings from First Dynasty. Of course, these pieces may be connected with the Egyptian game of senet and not a form of proto-chess. Although both games are for two players, senet is played on a board of 30 squares arranged in three rows. This is very different from the classic 64 squares that characterizes all known proto-chess variants. The number of pieces in senet is not 16, and none of them vary much in appearance. Moreover, the object of senet is to remove one's own pieces from the board before one's opponent rather than checking the opposing king as in chess. However, this does not rule out a common origin for both games. You can read more about senet in our Afterword.

We are on safer ground when we turn to India. More than 5,000 years ago Chaturanga was played there, though scholars continue to argue over its origins. The word means "four divisions," referring to the four departments into which Indian armies were then divided, namely infantry, cavalry, elephants, and chariotry. These were represented by pieces that would later evolve into the modern pawn, knight, bishop, and rook or castle, respectively. In the Indian version of the game, the sixty-four squares (in an 8 x 8 matrix) correspond to the occult principles associated with the layout of sacred temples. The Hindu King Balhit is attributed with writing a book about Chaturanga in which the game is portrayed as an allegory of the Zodiac. We shall come back to this point later. Some idea of the antiquity of the game may be gained from the fact that there are many paintings of the Hindu Saviour Krishna playing the game with his wife Radha (see illustration below). Now, Krishna, according to the Puranas, was born in 3,228 B.C., in the city of Mathura, in Northern India and died in 3,102 B.C.

krishna and radha playing chaturanga

Krishna and Radha playing Chaturanga — Painting on silk, ca. 1300 —

This not only adds credence to the great age of Chaturanga but attests to its esoteric nature. It is impossible to think that a holy being like Krishna would waste his time playing a board game merely to fill an idle hour or two. When we also see ancient Egyptian pharaohs playing senet in their tombs we may be tolerably sure that such games were very much more than simple leisure activities. Later on we shall see that Chaturanga and chess were intended from the first to familiarise the wise with the natural and cosmic laws that govern the grand scheme of creation and evolution through the medium of a game of skill and strategy. We say 'wise' deliberately, for we do not believe that such games were originally intended for the common people, though they were undoubtedly taken up by them later on. By 'common' we mean the uninstructed masses whose thoughts and aims, then as now, were firmly glued to the material plane and concerned with material, as opposed to spiritual aims.

persian chess

Traditional Persian chess set — ca. 1800 —

From ancient India Chaturanga spread eastward and westward, reaching Persia in the late sixth century where it was called Chatrang. It is to Persia that we owe the earliest texts which mention the origins of chess. The sixth century Persian Sage Bozorgmehr, also known as Burzmihr, relates that Chatrang was introduced to Persia by "Dewasarm, a great ruler of India." Dewasarm is the Persian rendering of the Sanskrit Sharvavarman, who ruled Kanyakubja, in what is now the modern state of Uttar Pradesh from ca. 560 to 574 A.D. Bozorgmehr writes: "Dewasarm has fashioned this Chatrang after the likeness of a battle, and in its likeness are two supreme rulers after the likeness of kings (shah), with the essentials of rooks (rukh) to right and to left, with Counsellor (farzin) in the likeness of a commander of the champions, with the Elephant (pil) in the likeness of the commander of the rearguard, with Horse (asp) in the likeness of the commander of the cavalry, with the foot soldier (piyadak) in the likeness of so many infantry in the vanguard of the battle." With minor differences, these are sufficiently close to their modern counterparts to leave little doubt that the game played in Persia over 1,400 years ago is essentially the same as modern chess.

lewis chessman
King from the Isle of Lewis chess set

The word 'checkmate' used to signify the end of the game by successfully trapping the king is believed to stem from the Persian word 'Shah' (king) and the Arabic word 'mat' (he is dead). Interestingly, in German chess is called schach and checkmate schachmatt, whilst in Russia the game is called shakhmaty.

The Muslim conquest of Persia brought the game to the Arabic world in which it was known as Shatranj. From there it spread to North Africa, Sicily and Spain. By the 10th century it had reached Kievan Rus (later Russia), from whence the Vikings carried the game as far as Iceland and England. It is Norsemen who are thought to have been responsible for the famous Lewis chessmen named after the Isle of Lewis in the Outer Hebrides where they were discovered in 1831. The Lewis chessmen found further fame when they were used as the models for the magical, animated chess pieces featured in the first of the Harry Potter movies — Harry Potter and the Philosopher's Stone.

The Game of Life

The correspondences between chess and life on Earth are many. Life, like chess, is a game of skill and strategy circumscribed by certain rules within which we are free to make choices. Each choice has consequences which affect our future actions for good or ill, success or failure. In life, as in chess, we must pit our wits against an opponent, whether an actual individual, or circumstances which may conspire to aid or undermine our aims. These factors and many more influence the progress of the game and ultimately determine its outcome. We have deliberately described the game of chess in this unusual way in order to emphasize the similarity between it and the internal and external struggles of life on Earth. The internal struggle finds its most potent expression in the battle between the lower and Higher minds. This involves many different conflicts, such as doubt versus faith; superstition versus truth; fanaticism versus detachment; and fear versus courage, each and every one of which has to be overcome before understanding is gained and Peace dwells within. The external struggle includes the many challenges associated with living in the material world, such as work; relationships; health and our very survival.

Ultimately, chess is concerned with the exercise of free will within the rules and parameters that govern the game. Life, too, is ultimately concerned with the exercise of free will within the constraints imposed upon us by man-made rules, and the Universal Hermetic Laws first taught by Hermes Trismegistus. The rich symbolism of chess is unique amongst board games. Not for nothing has it been called "the royal game" and "the pastime of kings." Benjamin Franklin said that "Life is a kind of chess, in which we have often points to gain, and competitors or adversaries to contend with." The individual playing pieces represent the principles and laws that govern our lives, whilst the constraints of the board itself, combined with the limitations of movement prescribed for each piece, together with the rules and conventions of the game, are exactly analogous to the Great Game of Life itself. Success in chess, like life, depends upon the experience, skill and determination of the participants. But it is not enough to state these propositions; we need to prove them too. So we shall now examine the physical characteristics of the chess board, the character and functions of the individual pieces and the esoteric significance of both.

The chess board which has come down to us and is still used today comprises a matrix of sixty-four squares arranged in alternate shades of dark and light, usually black and white. The squares are arranged in ranks and files. Ranks consist of the rows of eight squares arranged horizontally across the board, whereas files run vertically in rows of eight squares from the top to the bottom of the board. Contemporary chess sets come in a wide variety of styles. The most well-known and popular of these is the classical 'Staunton' set shown below which was first released in London in 1849. This remains the official standard at global chess tournaments. The pieces are divided into two sets referred to as white and black, regardless of their actual colour or design. Each set consists of sixteen pieces: one king, one queen, two rooks (also known as castles), two bishops, two knights, and eight pawns.

staunton chess set

Classic Staunton chess pieces and box — ca. 1880

Each piece has its own way of moving. The king can only move one square at a time. The queen can move as few or as many squares in any direction, horizontally, vertically or diagonally. A rook can move any number of squares along a rank or file, that is horizontally or vertically. A bishop can move any number of squares diagonally. Knights move in what can only be described as a very odd way, making them unique among all the pieces in chess. A knight may move to any of the closest squares that are not on the same rank, file, or diagonal. This move forms an 'L' shape, consisting of either two squares vertically and one square horizontally, or two squares horizontally and one square vertically. This is exactly the same move as the 'flying horse' makes in the Chinese game of Xiangqi and the Ashva (horse) in the Indian game of Chaturanga.

The knight is the only piece that can leap-frog over other pieces. It does not capture them when it does so; an opposing piece can only be captured by moving to the square it occupies and ejecting it. Finally, a pawn — the foot-soldiers of chess — can only move forward to the unoccupied square immediately in front of it on the same file. The sole exception to this rule is at the commencement of a game when it can advance two squares along the same file, provided both squares are unoccupied. A pawn captures an opposing piece if it occupies a square diagonally in front of it by moving to that square. You may recall that this was true of the Chinese game of Xiangqi too — "soldiers (pawns) should not move sideways." In addition pawns have a unique move called 'promotion'. This was known from very ancient times and well established by the sixth century in the Indian game of Chaturanga. When, in the course of play, a pawn reaches the eighth rank of the opposing side of the board, it must immediately be exchanged for the player's choice of queen, rook, bishop, or knight of the same colour. This makes it possible to have more pieces of the same type than at the start of the game. Promotion is mandatory; the pawn cannot remain as a pawn. Viewed esoterically, this Gnostic change is akin to what occultists call the 'Great Choice' when the perfected Higher Self is faced with the choice of returning to Earth as a great Teacher or Holy Messenger or going forward to reach a state of consciousness which is beyond all description and human comprehension. You can read more about this in the Afterword to our occult studies course article on Evolution — True Destiny of Man. What of the moves themselves; are they of occult significance? We should say they are insofar as they correspond to the 'moves' we choose to make in life; whether to right or left, forward or backward, quick or slow, long or short, or hasty or well-considered. Our intuitive readers will be able to see many more correspondences between the game of chess and the Great Game of Life itself.

Variants of the game

No occult investigation of chess would be complete without mentioning 'Enochian chess', a variant of the game invented by William Wynn Westcott and S. L. MacGregor Mathers, two of the founders of the Hermetic Order of the Golden Dawn. Enochian chess took its name from the Enochian system of magic invented by Sir Edward Kelley and Dr John Dee in the 16th century. The game was given a pseudo-Egyptian flavour by Mathers who identified the pieces with Egyptian deities. The number of pieces in Enochian chess and their division into four armies resembles the Indian game of Chaturaji to some extent. This ancient game should not to be confused with Chaturanga mentioned earlier which, like chess, is a game for two players, not four like Chaturaji. There any similarity between Chaturaji and Enochian chess ends. To say any more would be to credit Enochian chess with a significance it does not merit. Those readers who spell 'magick' with a 'K' and believe that sigils and servitors constitute the summum bonum of the occult arts may vehemently disagree with us. We cordially invite them to read our article on Practical Magic which may change their minds — or possibly not!

3-d chess set

Three Dimensional chess set — ca. 2000

There are many more variants of chess, such as Shoji, played in Japan since the 16th century, many of which sound much more interesting and entertaining than Enochian chess, or the even sillier variant known as 'Three-dimensional chess' illustrated above. This has been known since at least the late 19th century. For example, Raumschach, meaning "Space chess" in German, was invented in 1907 by Ferdinand Maack. Unsurprisingly, this variant appears a lot in science fiction — the TV series Star Trek and derivative movies having contributed to the game's familiarity. Apart from Chaturaji, the four-handed version of Chaturanga, mentioned above, the earliest known variant is 'Courier chess' which dates from the 12th century and was popular until the 18th century, something that cannot be said of either Enochian or Three-dimensional chess. As none of the countless variants of chess can tell us anything new or worthwhile about the esoteric meaning of the game we have essayed not to discuss them any further. It is ironic that Enochian chess, the only variant invented by professed occultists should be so conspicuously devoid of any genuine occult meaning!

egyptian chess set

Ancient Egyptian style chess set and pieces — Contemporary 1990's

Symbolism

The first symbolic property of chess to be noted is that there are 64 squares on the board arranged in an 8 x 8 matrix. We find the same number of squares arranged in the same way in the ancient Indian game of Chaturanga. This, as we saw earlier, is probably at least 5,000 years old. The number and type of pieces in Chaturanga is also the same as chess. We shall come back to these striking similarities later on. Before we do so, let us consider the numerological aspects of the board itself. On contemporary chess boards the 64 squares are divided equally into 32 dark and 32 light squares. White opposes black, just as good opposes evil on the chequerboard of life, whether embodied in individuals or collective movements and forces. Now 6 + 4 adds to ten or the Decad. As we saw in our investigation of the sacred science of numbers, ten meant 'all complete' or fully accomplished' with the Pythagoreans. It is the grand summit of numbers, which once reached cannot be passed that expresses the evolution of all things from the great First Cause. Hence the board of 64 squares can be said to represent both the material world and the Universe of which it is the reflection; the board or stage upon which the great Game of Life is played.

If we subtract the 32 squares occupied by the two sets of opposing pieces, we are left with the same number of squares in the centre of the board, a matrix of 4 files by 8 ranks. Three plus two adds to five, the pre-eminent number of Man represented by the 5-pointed star known to occultists as the Pentagram or Seal of Solomon. So 32 is one way of describing the battle ground upon which the two opponents confront one another. We may further regard them as the Higher and lower minds or selves and the board itself as the body in which they strive for mastery. The number of the pieces in each set is 16 and 1 + 6 adds to 7, the most significant of all numbers. There are a host of sevenings in Man; not least the number of principles comprising our complete being which, according to both Eastern and Western occultism is seven. We could go on analysing further numbers and their combinations almost indefinitely, but these few examples should be sufficient to show that there is nothing arbitrary or accidental in a board of 64 squares occupied by 16 pieces.

We told you earlier that the Hindu King Balhit believed that chess is an allegory of the Zodiac. According to him the 64 squares of the chess board establish a relationship between the first cause, which dominates all the spheres (realms of being) and in which everything finds its end. This confirms what we said earlier about the Decad representing the sum total of the Universe and its contents. King Balhit further states that the alternating white and black squares correspond to the two hypostases of the Universe, namely Purusha (Spirit) and Prakriti (Matter) respectively, which are interwoven during manifestation. Balhit goes on to explain that the numerical progression of 4 x 4 x 4 = 64 which may also be expressed as 8 x 8, corresponds with the 8 planets and unfolds the two great complementary cycles of the Moon and Sun in a concealed manner. Unfortunately, there are several problems with this. Firstly, he includes the Sun, Moon and Rahu in his 8 'planets', none of which are planets in the accepted sense. The Sun is a star; the Moon is the satellite of the Earth, whilst Rahu marks the northerly point where the orbit of the Moon intersects the ecliptic, or apparent path of the Sun. His remaining bodies are the five planets of our solar system that are visible to the naked eye, namely Mercury, Venus, Mars, Jupiter and Saturn.

Another problem is that Balhit excludes Ketu, which marks the southerly point where the orbit of the Moon intersects the ecliptic. In Western astronomy and astrology these two points are called the north and south nodes of the Moon respectively, neither of which is a planet. Incidentally, Hinduism traditionally recognises nine planets not eight, as Ketu is included in this scheme! This begs the question of why King Balhit excluded Ketu. Ironically, Western astronomy does recognise eight planets if we include our Earth and exclude the problematical Pluto which was demoted to a 'dwarf planet' in 2007. Despite all this we cannot find any convincing correspondences between Balhit's eight planets and any of the pieces in chess. We might stretch a point and say, as some Freemasons have, that the Sun corresponds to the king and the Moon to the Queen, but where does that leave the poor bishop, knight and rook? None of the three is a particularly good fit for the seven planets. And even if one could be found, there remain four planets unaccounted for. It seems to us that one can be too eager to find correspondences where none exist. Not everything has a hidden meaning, an important point we have been at pains to make in several of our articles about symbolism.

This ancient Indian monarch may have been on to something when he said that 4 x 4 x 4 = 64 unfolds the two great complementary cycles of the Moon and Sun in a concealed manner. Let us examine this assertion. The perimeter of the chess board consists of 28 squares which corresponds to the approximate number of days in the lunar cycle that regulates birth, death and fertility. The number 64 is a fraction of 25920 which is the exact number of years that describes the gradual shift in the orientation of the Earth's axis of rotation in a recurring cycle known as the precession of the equinoxes. King Balhit asserts that calculations derived from an esoteric analysis of the chess board accurately mirror the great time cycles called Yugas which exert their influence for good or ill upon us and the world we inhabit. This seems possible, even probable. There have also been attempts to correlate chess pieces with the four occult elements of Fire, Air, Water and Earth. Herein lies another problem. There are not four occult elements but five if we include Aether, and seven if we include Time and Space. So again, we have been unable to find such connections. There we must leave this question and see whether we can discover any correspondences between the pieces and the principles or components of man's being.

One of the peculiarities of chess is that the king is the only piece that cannot be captured. With the exception of the special move known as castling which is of comparatively modern origin, the king may only move one square in any direction. He may also attack and capture other pieces, but in practise rarely does. Generally speaking, the king takes no active part in the game. This may well be the reason why, when writing about chess, the Freemason and mystic Manly P Hall thought that "the king represents the human spirit." He went on to say: "...the spirit of man can be endangered and prevented from functioning, but it can never be destroyed." This suggests he did not know the difference between the Higher Mind and Soul. It is only the former that enters into incarnation; the latter remains in the region of pure Spirit. Those of you who have read Symphonie Fantastique by J Michaud PhD will recall that Iambus — the principal protagonist in that remarkable cosmic drama — loses his soul (Higher Mind in our terminology) at the end of the book. "And so perished the god-like Soul of the rebellious Son of God Supreme — Iambus — and scattered were its principal atoms to every part of the Universal Vaults . . . to be re-assembled at some future time perchance, if God so wills it." It is clear from this that by 'Soul' the author meant the Higher Mind of Iambus and not the supreme part of man we call the Divine Soul. One cannot re-assemble something from nothing. From this it follows that if any piece represents the Divine Soul, it is probably the king, the only piece, as we said earlier, that cannot be captured.

We find confirmation of this in Chaturanga. In this forerunner of chess the queen is called Mantri meaning minister and Senapati meaning general. In the Islamic game of Shatranj this piece is called Ferz or Wazir which also means minister or counsellor. Minister, general and counsellor are all terms eminently appropriate to the role and function of the Higher Mind. Manly P Hall further thought that the bishop represented the emotional nature, the knight the vitality, the rook or castle the physical body, and the pawns the "sensory impulses and perceptive faculties — the eight parts of the soul." Frankly, this scheme, ingenious as it may be, is almost completely wrong from an occult point of view. In no esoteric system we know of is the 'soul', whatever Hall may have conceived it to be, divisible into eight parts. Two, yes; even seven, if by 'soul' we mean the totality of man's principles, but not eight. The Canadian mystic is on even shakier ground with the attributes he assigns to the bishop and rook. Since both minds possess an 'emotional' nature it is hard to see how or why it should be attributed to the bishop rather than any other piece.

However, when he says that "the white king and his suite symbolize the Self and its vehicles; the black king and his retinue, the not-self — the false Ego and its legion," we agree with him. Always assuming that by this he meant the Higher and lower selves, which is by no means clear. In this speculative paradigm the black king might be said to represent the positive pole of the lower self and the black queen the negative pole. By these polarities we mean that part of the lower self which gravitates towards its better half — the Higher Self — and is influenced by it for good, and that part which indulges its base instincts and appetites to the full, and so attunes with evil conditions. The remaining pieces of the black suite, like their white counterparts might fulfil Hall's 'emotional nature', 'vitality', and his 'sensory impulses and perfective faculties'. This disposes of the otherwise tricky problem of which piece or pieces depict the lower mind. This may have been what the pieces originally signified when chess was an illustration of esoteric truths, rather than a mere pastime. If our conjectural hypothesis is correct, and we do not say that it is, then checkmate may have represented the domination of one self over the other. We might carry this idea one step further and posit that the capture of an individual piece might symbolise the stripping away of a particular vice or gaining a virtue. What is not in doubt is that chess, like Chaturanga and Xiangqi have depths of esoteric meaning that are not apparent on the surface.

egyptian chess players

Sir Lawrence Alma-Tadema — Egyptian Chess Players — oil on wooden panel, 1865

Conclusion

Here we must call a halt to our investigation. We are vividly conscious that we have but scratched the surface of the subject, but there is a limit to what can be accomplished in a short article such as this. However, we hope we have said enough to convince even the most sceptical of seekers that "the wonderful, mysterious game of chess" as our reader described it has many hidden depths. In chess as in life, the player is free to choose between several possibilities. But each new movement brings a series of unavoidable consequences into being, both good and bad, foreseen and unseen. This leads to further choices which increasingly limit our free will. So that in the end victory or defeat is not a mere matter of hazard or 'luck' as the ignorant believe but the effects of the inevitable working out of prior causes which we ourselves have put into motion.

The wise player, in chess as in life, will only hold on to his liberty of action when his decisions are in harmony with the nature of the game; when he fully recognises the opportunities and possibilities it offers him in accordance with the rules that govern play. In other words, unless free-will is allied to knowledge the game is hard to play, never mind win. The unwise player, on the other hand, in chess as in life, will lose his liberty of action because he is not in harmony with the nature of the game, is ignorant of the opportunities and possibilities it offers him, and all his choices are dictated by blind impulse. The Game of Life is lived and won — outwardly as well as inwardly — by working with the Spiritual and Material Laws of Life. This is the essential esoteric meaning of the Royal Game of chess.

 

© Copyright occult-mysteries.org. Article published 16 August 2024.


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